Four of the ten young adult dropouts receive some help from the government. Dropouts are eight times more likely to be in prison, and half of all inmates are dropouts. (Milliken, 2008) dropouts begin the process of abandonment in the fourth year it becomes quite clear that they can not read well enough to keep pace with the curriculum. Or worse, when they can handle the shame and embarrassment of special education.
These results impact of lost tax revenue and higher costs. We can not be economically dynamic, in which our residents are engaged in productive career in this competitive global economy. Global competition begins with literacy.
Since 1940, K-12 schools teach the concept of reading complex language, memorize the words, called sight reading. When we were a production company, sight reading and memorization is fast easy to prepare people to plant the basic skills of reading are needed. Unfortunately, the language is almost left an entire generation of functionally illiterate students struggle with reading every day in this very complex world.
The sad tragedy is that these students are warned naturally prefer the technical challenge themselves that are necessary for the global society of today. America needs the ability to ensure a strong demand for business, "said Ida Byrd-Hill President of the revolt, Inc.
According to Claire Raines, author of Connecting Generations: The Sourcebook, Generation Y, those aged 13 to 23 years of age, prefer to learn using teamwork, technology, structure, and entertainment of experiential activities. These students are regarded as indigenous techniques were raised with mobile phones, DVD players and game consoles since their birth. They are naturally wise and prefer technical challenge itself.
Generation Y is the manipulation of video games - every day of the week for time to develop a competence of the challenge itself. The population likes the excitement and thrill of video games. Game retailers like EB Games and Gamestop important followed this millennium, people in town.
Their curiosity, intensity and severity of their video games is cool. They also joined the informal club competition. Read gaming magazines complicated to decipher how to get to the highest level in every game.
According to Information Week 7/18/2008 "So far this year, retailers sold $ 16.6 billion in video games, consoles and related products, compared to $ 12.2 billion during the same period a year ago." Video games gaining momentum, even in shaky economy. Games challenge the brain of an individual as the participants spend hours of time playing the game.
It seems that many people believe this is only sixty-five percent of American households play computer or video games. Eighty-five percent of all games sold in 2007 were rated "E" for everyone, "T" for teenagers, or "E10 +" for Everyone 10 +. Eighty percent of players under the age of 18 say their parents are present during the purchase or rental of games. Sixty-three percent of parents believes games are a positive part of life for their children.
Imagine the transport elements of video games in the field of reading. Game technology can revolutionize the reading because it makes fun of the concepts and vocabulary review repetitive. Children can read and pass standardized tests with ease. America could return to its dominant position in the formation of its boom 21 of the 25 countries which have slipped. Sounds like a dream. Until one looks STRONG READER.
PLAYER OF HIGH cyberspace is a class that combines phonetics, etymology, and reading comprehension lessons with videos, games, avatars and puzzles to engage students to complete the process of reading development. Listening to a lecture video, answer a question correctly, the game. Online most literacy classes are textual. Sample game below. Play 1 round
http://www.cyberschoolinc.com/Website game / 11a.swf HOOP SHOOT
This was created by cyber revolt, Inc. and has evolved from a class dictionary developed Hustle & TECHknow Preparatory High School, a school catering to cyber school dropouts, with the statistical makeup.
Student Body Makeup
93 students 70 boys and 23 girls,
Ethnic composition
Asian 1% 2% 96% Caucasian, African American
Residential Makeup
91% of residents of commuters Detroit 9%
Makeup Special Needs
30% award 81% of young economically disadvantaged
A cyber-school is a brick and mortar school, in line with the party / class.
Thanks to this unique composition student body, Hustle & TECHknow Preparatory High School achieved these results:
Won educational program of the Year 2007 Automation Alley
Collective lexilo reading scores increased from 4.2 years to 7.8 years less than a year.
Three of 79 students qualified for the quarterfinals for the National Championship vocabulary of 10,000 participants
Three teams participated in the Think Quest Web Design Contest
Inaugural graduation rate of 80% in June 2007
100% post secondary schooling
Managed algebra, geometry, trigonometry and pre-calculus
Fencing Coach started with Compuware
If your child struggles with the shame and embarrassment of rooms for special education resources, because you can not read, subscribe to Reader up. If you struggle with reading as an adult to sign READER high.
Subscription prices.
A fee of $ 175 or $ 35 per month for 5 months.
Jump to www.cyberschoolinc.com to subscribe. The subscription is secure Paypal.
The desire to see a demo, to accept a confidentiality agreement here. Instructions appear at the trial. Keep in mind this demo is an 8th grade student evaluated the reading level of 3.1.
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