The debate on the prevalence of violence among children who play violent video games and who has raged for so long that violent video games have been in existence. Who is really to blame for children becoming more violent? Is it really the fault of video games or is there something more to put the blame on an inanimate object?
While the children who play violent video games may have greater exposure to "active" the violence of those who is not really fair to blame the game? Where the parents involved in all this? Is not the parent that the baby's hands, the first game? It is not the parent who finds their child in front of a video game console
Childhood for food, while other areas of their lives? When you look at factors contributing to children who show a tendency to violence, it is very doubtful that the game is to blame ... or at least not the only culprit. With the many factors contributing to the advice of parents (or lack there of), newspaper articles, newsletters, books, videos, DVDs, social interaction, and DVD and television productions, it is extremely unlikely that violent video games because children often become aggressive.
The main factor in determining the moral compass of a child, in my personal opinion is the regulation of the behavior of the child by parents or guardians. With the lack of parental guidance of children are not placed on the right track, do not teach what is socially acceptable behavior. Children who have never learned to act in a way that is socially responsible can hardly wait to find out how to sit and watch television or a video game to learn how to interact. If a child is taking social cues from video games and movies, of course, to get their patterns of behavior of these things, as opposed to vacant parental figures. Although these behaviors may be printed by computer games, this is not the fault of the game itself the imprint of the child, is not the fault of the parents' to amaze with their child the correct sequence of a socially acceptable behavior in the first place. A child who was taught right from wrong and behaviors that are socially acceptable is a child who can identify this behavior unacceptable when viewed in different forms of media.
It is perfectly correct to say that children can grasp the trends of violent video games and watching the various forms of violence in the media, but the hypothesis that these behaviors are the fault of the game are absolutely ridiculous. Violent behavior from media sources will follow only if the correct "programming" as it was instilled in a child. When a child is not sure what is expected of them in certain situations, he or she can hardly be accused of cues from his environment and experience.
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