Monday, December 14, 2009
He plays video games?
With the large number of video games for sale and the wide variety of video games that are downloadable over the Internet, you probably will not be surprised to learn that 60 percent of the American population has played some kind of video game. They compete with baseball as a great American hobby. In fact, there are versions of baseball and NFL available as video games. Video games have increased our fascination with computers and are done by young and old. Video game is not limited to children and teenagers, although children are starting to play video games at a younger age and more tender. Nearly half of all children in the United States an estimated 4 to 6 years who have played video games, and a new market was created to develop video games to engage children and make computers more attractive for them to use. More attractive to children! Kids take to computers more powerful than ducks to water, and stay connected to life. In 2005, one quarter of children in four to six years of age who played computer games is a habit regular. The baby, of course, you can not even talk about their gaming habits. But their parents say that children, especially boys have lost interest in playing with traditional toys like action figures, Lego and puzzles and prefer video games. However, children are not the primary users of video games. Their parents played video games that children and adolescents. We are experiencing the phenomenon of video game player for the second generation. Video games have been around since the days of 1970, clearly enough for some third-generation players to come on the scene. Side to side, the mouse pointer with children are adults who have never stopped playing or who started playing as adults. Adults represent the largest group of video game players and the average age of gamers is 29. While the older generation has the good sense to avoid this expensive habit of the time, you might think. Think again - 17 percent of the players is 50 years or more. If this continues, the communities of old age are no longer able to offer bingo and cribbage as a reward for leisure. The head baby boomers in their twilight years of competition between Dungeons and Dragons. Joy Zoning stupidly in virtual reality, instead of actually doing something or talking to someone is so convincing that video games have become billions of dollars. The Video game companies are often rivals the profits of stock in energy companies and pharmaceutical companies. Nintendo beats often earn more Hollywood studios. In 2004, 9.9 billion dollars was spent on video games on consoles like the PlayStation 2, Xbox and GameCube, and manual systems such as Game Boy and Nintendo DS in the United States. Of course, America is the leader in the distribution of video games, but the world is far behind, video game storage hot commodity. But nobody likes to "play" the stock market more, are all playing video games to play.
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