Thursday, December 31, 2009

Video Games

a phenomenon that reflects our computer based society. Are played by young and old and are now offered by nearly every browser, many sites and many mobile phones. It's Not having to buy specialized equipment for the games as a player, Nintendo and Game Boy. Almost every game is available for download, and generally free on the Internet
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Video games had their start decades ago when his parents bought their games to keep children and leave, because the boys needed for them, because all their friends already. Perhaps this does not work very well for the games themselves are noisy and the reactions of children can be deafening. In addition, the games were designed and replaced by a rapid succession, so that no amount of money invested in an inventory of video games was enough to keep up the movement. Parents have bought the game with a na? Ve hope that the children would join the game boy and leave the computer alone at home. Of course, not on himself a child video game player is immune to the fact that the family computer was a vehicle bigger better for playing video games.

The graphics are great on the Mac, and levels of sound can be truly inspiring fear as well. So, not only this stratagem Junior result of parental care family computer, but his demanding. Finally, the parents invited the video game devil in the lives of their children in an effort to familiarize children with computer use, making them comfortable with this new technology and to integrate this tool in their lives. Finally, parents almost did not make an error, and children and computers bonded immediately and formed a bond that Nerds has become an important segment of the population of each ethnic group. Nerdism but not limited to ethnicity, gender or occupation.

Video games have grown in terms of accessibility and popularity for them and play them are a real subculture in our modern world. Not only children and adolescents, but an increasing number of adults involved in video games. Video games have become a respectable pastime for the collection and for reading. This is not the hip young executive to collect sports cars, or James Bond memorabilia bottles of Single Malt Scotch, he presents his collection of games and hits her dates with her. There are, of course, the club game, where members can meet face to face to discuss the advantages and disadvantages or their favorite games and winning techniques.

But more popular than they are chat rooms dedicated to games on-line video. Here members can interact with their favorite item, a computer, but to exchange views with other people anyway. There are many magazines and dozens of Web sites for the video game consumer show new games, with comments and feedback. Table of focus groups the use of video games and try to identify trends for the development of new video games. Game developers often recruit children to test their products and report any defects or areas of improvement. Video games have become an area of a billion dollars, a subculture and a virtual mode of life for many.

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