The emergence of video game addiction is insidious. He crawls and grasps the victim until May or even to recognize the symptoms. Symptoms include: agitation, anxiety, loss of friends, the loss of alternative activities, self-management and reduced frequency limited to daily responsibilities.
With the advent of modern technology and the availability of the Internet, children, youth and young adults are the first generation raised on media power in which alternate realities such as running water. Players who are not just virtual friends, stories and plots, but true sentient beings, the other players with whom to collaborate online in a maze of intrigue, death, destruction and counter the activities of culture.
Together, the players of real people to rely on each other in a virtual world where you encounter situations to form group cohesion and mutual dependence. Particularly interesting are many games of war and destruction. Here, the death of a colleague translated into reality loses a player. The player is offline. Death is terrible because it goes to all the inside information ... without hesitation.
Since it was made last when choosing teams for a game of basketball or football pick-up, nobody wants to be in this position, despised, and certainly nobody wants to die first. The game is on and the players develop a sense of loyalty towards each other to survive and so I'm hooked.
They are often endless games and leave the game is to eliminate the team, break the chain and undermining the participation of all stakeholders. You will be responsible for the death because of your employees. A collective consciousness is growing and that no player wants to be accused of letting others down, or in this reality, kill them. The player drops the team is a pariah, a traitor, someone to avoid in future games. The player who removes the team is someone to avoid. Who flashing before going to dinner or doing homework becomes what must be avoided by this group. We lose good friends, social relationships, and your identity online. Contemporary with the game, players are to each other, which discuss everything from the strategy of how to keep the real world in their games. They claim any length and participation.
As the influence of the group of developing and strengthening co-dependency; grades, sleep, friends and self-care slip away.
As a society, we prize honesty, determination and honor. These qualities are perverted to hook gamers deeper. Laymen do not understand. These virtues hold hostage the players in the room.
From the outside, as parents, relatives and friends try to delete the drive on the online activities of life and the demands of everyday life, the player resists, feeling increasingly anxious because of tugs and detaches from the game. Conflict ensues between the player and his family. Participation in the game non-life deteriorates. The player who looks more like a crack addict.
Parents and parents are encouraged to seek professional help and intervention for the scenario described above. The player is addicted to playing with a ferocity than any other type of addictive behavior. The withdrawal will be advanced control and media must be in place to manage anxiety, depression and threats of harm to oneself or others. To help you, talk to your family doctor, a local community service agency for counseling or substance abuse.
Gary Direnfeld, MSW, RSW
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment